Spells

Spells seem to run the world within and without the Enchanted Forest. There are several different types of spells done by several different species.

Dragon Spells
This is a list of spells that were created by dragons, though anyone can use them.

Being a Spell for the Resisting of Heat and Flames of All Kinds, in Particular Those Which Are the Product of Magical Beasts
Many ingredients go to this spell, including:
 * dried wolfsbane
 * feverfew
 * white eagle feathers
 * powdered hen's teeth
 * hippopotamus oil
 * unicorn water
 * blue rose leaves
 * a piece of ebony

How to Conduct the Spell
"Power of water, wind and earth, Turn the fire back to its birth. Raise the spell to shield the flame By the Power that we have tamed."
 * 1) Boil the unicorn water and steep the dried wolfsbane in it.
 * 2) Strain, then mix with hippopotamus oil and powdered hen's teeth. Should look brown.
 * 3) Stir counterclockwise with a white eagle feather three times.
 * 4) Ground up the blue rose leaves and the piece of ebony.
 * 5) Mix them both in some unicorn water.
 * 6) Stir counterclockwise with a white eagle feather three times.
 * 7) Draw a star on the floor with the blue rose leaves and ebony mixture with the feather.
 * 8) Let four large drops of the wolfsbane, oil, and teeth mixture on target's head with the feather.
 * 9) Brush the end of the feather across target's forehead twice.
 * 10) Draw a circle with the feather on target's left palm.
 * 11) Recite:

- Dealing With Dragons

Reactivation
Throw a pinch of feverfew in the air and say: "Power of water, wind and earth, Turn the fire back to it's birth."

- Dealing With Dragons

NOTE: It is best to use dry feverfew, but fresh feverfew will work just fine if you don't mind singed clothing. When picking feverfew, use the young plants that don't have buds on them.

To Unlock the Iron Gate at the entrance to the Caves of Fire and Night
This is done by dragons as they do not always need light to see in the dark. and lanterns go out and light back up often in the Caves of Fire and Night. "By night and flame and shining rock Open Thou they hidden lock. Alberolingarn!"

- Dealing With Dragons

It used to be "Open sesame," but word got around so the spell became more complicated.

Spell to Light a Room
Say: "Phrazelspitz!"

- Searching For Dragons

Spell to Boost the Power of Enchanted Objects
With your right hand, point at the object and say: "Power of water, wind, and earth, Cast the spell to show its birth. Raise the fire to stop the harm By the power of this charm.''"

- Dealing With Dragons

Can be adapted to just about anything easily.

Spell to Melt Wizards
This spell was created by Telemain, who is a magician, but he created the spell based on dragons spells

Many ingredients are needed, including: Once all of the ingredients have been placed in the brazier, wait for the foam from the white liquid to reach the top of the brazier, then say with your hands raise: "Over and under, in and out. Back and through and roundabout. Send them away when we wish them to go. Argelfraster!"
 * seven lemons
 * a book that's missing half its cover
 * 3 pints of unicorn water
 * large iron brazier that is 3' high and 5' across

- Calling On Dragons

The liquid will splash upward and it will land on you. Then, you will hear a hiss and the room will fill with a cold, white fog. Breath it in deeply despite the strong smell of bleach. When it is done, you don't have to do this ever again. All you have to say is: "Argelfraster!"

- Calling On Dragons

Spell to Undo Some Spells
'''*NOTE: This does not work on all spells, but most of them. It depends on the power of the caster.*'''

Look at the person casting and say: "Power of water, wind, and earth, Turn the spell back to its birth. Raise the fire to free the lord By the power of wood and sword."

- Talking To Dragons

Even saying only the first two lines will break the spell cast and even destroy the caster. Say the full rhyme to remove a spell from an object. However, it may not work if the caster is highly skilled.

Witch Spells
These spells are performed by Morwen in the series, so it is safe to assume that these are only performed by witches.

Spell to Disenchant Items
You need some special ingredients mixed together, hold the bowl over the center line and say: "Wind for clarity, Stone for endurance, Steam for change, Fire for truth: Be what you are!"

- Calling On Dragons

Pour the mixture over the middle of the item(s). There will be a purple flash and the liquid will glow. The glow will spread out to cover the item(s) until it covers the whole thing(s). There will be a second flash. When the second flash disappears, the true nature of the item(s) will have returned.

Spell to Stop Movement
Raise your arms as you look at the target and recite: "Sky and sea and whirling sands, Stop that creature where he stand!"

- Calling On Dragons

Drop your hands on the last word in a swift chopping gesture.

Spell to Allow Movement
Bring your hands together waist high and say: "Fire and cloud and rain and snow, Lift the spell and let him go!""

- Calling On Dragons

Raise your hands in a slow reverse chopping gesture.

Ingredients

 * ball of red yarn
 * shiny metal plate three inches across with a small hole near the rim

Casting
Focusing on recent memories of the one you are looking for, or their magic, tie the yarn to the plat. Bend and breath on the metal to cloud it over. Then, quickly say: "Green and growing, show me. Swift and silent, show me. Damp and dingy, show me. Deep and shining, show me what I would see."

- Calling On Dragons

On the last words, release the plate so that it hangs free. It will spin wildly on the end of the yarn, and tug slightly in the direction you need to go. Follow the tugs. It will grow stronger the closer you get to the person you are looking for.

Flying Spell
Using flying ointment,cover the rim of the object, or the broom preferably, with the ointment and say: "One of fire, two of light, Three from ground of night. Four in strands of deep sea foam, Five that sings and brings them home."

- Calling On Dragons

You should be able to fly the object wherever you need to.

Spell to Move Spells from One Object or Person to Another
Have the object(s) or person(people) stand next to each other and say: "Front to back, White to black, Young to old, Silver to gold."

- Calling On Dragons

The spell will be transferred to the new person or object, taking on it's properties.

Removing Magic from Burns (used with the Sword of the Sleeping King)
First, tie a dried magical vine to the area to stop the spreading. Gather the necessary plants and prepare them properly. Put some water on to boil. Place the tip of the Sword of the Sleeping King on the edge of the pot. If there is another that was there when the burn occurred, have them place a hand just above the vine on the effected limb. Dip a sliver knife into the water, muttering over it. Have your cat nearby to help with the magic. Holding the plants high, say: "By darkness of the stone's heart, By the silences of the sea's tears, By the whisper of the sky's breath, By the dawning of the star's flame, Do as I will thee!"

- Talking To Dragons

Throw the plants into the water. Steam will pour out of the pot, smelling of herbs and magic. The steam will get thicker and the burnt person will begin to tingle, which will soon spread over the body, except on the burnt limb. Soon, the patient will see nothing, and will only feel what is touching them. When the cat yowls, shout: "In the King's name!"

- Talking To Dragons

Then cut the vine. The steam will condense around the burnt limb and turn black. The ache will creep around, but the patient should feel lightning or wind run up from the hand holding the sword and towards the burnt limb. After that, the steam will drop away as black sludge. The patient should not feel any aches or tingling now. It will not heal the burnt parts of the limb but remove the magic and send it back to the caster. You can now put ointment on the burns to heal it.

Summoning the Sword of the Sleeping King
Point the sheath away from you and the hilt towards you. Back away and say: "Sword of the Sleeping King, I conjure thee: By stream and starlight, By sun and shadow, By song and storm wind, Show me thy tale!"

- Talking To Dragons

A mound will grow where the where the sword lays. Be prepared for a rough ride. If you are the true barer of the sword, a huge, deep voice will say solemnly: "All hail the Bearer of the Sword!"

- Talking To Dragons

The sword will be standing upright in the mound. It will tingle when you touch it. Quickly put it in the magic sheath, for it will hide the sword's magic. In it's own way, it will talk to you with different strengths of tingles. Pay attention to these. They may save your life.

If another tries to take the sword from you for ill or selfish gains, they will get a painful jolt. The scabbard will point down and a geyser will shoot where it pierces the ground. As the mist envelopes you, you will hear another voice say: "All hail the Holder of the Sword!"

- Talking To Dragons

The sword will be halfway out of the sheath in a pool that's about four feet across. Caution: you and everyone around you will be soaked. Due to the magic it may have soaked up during your travels, trees may start appearing out of nowhere.

When you start to feel the magic of the forest, that is a good sign. Should you stop a spell when this happens, voices will come out of nowhere and say: "All hail the Wielder of the Sword!"

- Talking To Dragons

More trees will begin to appear.

This last part if for when you awaken the sword completely. Depending on the situation, you must stick in or point it at what you spell needs undoing and recite the Spell to Undo Some Spells. Once done, a voice will say: "All hail the Waker of the Sword!"

- Talking To Dragons

Followed by other voices saying: "Hail!"

- Talking To Dragons

Give the sword back to the king, for it is him you are trying to save. The spell, and your quest, are now complete.

Other Spells
Say: "Donny-skazle frampwit!"

- Book of Enchantments

This turns the person bright green. To break this, walk around the dwelling of the caster backwards three times. You can also walk around your own dwelling backwards three times if you didn't realize how to break the spell before you got home.